Sunday 25 August 2013

Number going up

Not quite dead yet! I am still playing EVE, although not that much. The weekend before last I was on a vacation away from my computer, and last weekend I spent my computer game time trying to complete a completable game before having to go back to work. And during the week I just don't have time to play EVE enough to do anything. Other than cycle manufacturing, research and planets.

While I realize that once one starts posting things like "not dead yet" the blog and quite possibly playing EVE at all is quite doomed, I am still playing at least a bit. Not that I did a lot on this weekend, either. Anyway, in the meantime I finally trained Electronic Upgrades V, so I have access to CovertOps frigates. Also bombers. I trained basic Torpedoes just in case, but I wonder if there is much point with minimal missile skills.

While exploration income has generally crashed I hear that you can still make quite a lot in null. The problem is getting there. Somehow I don't think that just flying into it, considering the chokepoints, is a good idea even in a covops. So, wormholes.

I even found a direct high-null wormhole once, but it lead into Vale of the Silent, on apparently sov boundary or something, because there were people there, and onlining TCUs, and no signatures in the few systems I jumped through, so I left before I flew into a bubble or something. Other wormholes lead to wormhole space, with no null exits inside, and I did not try to navigate a wormhole chain yet. To afraid to get lost. At least you can't lose probes anymore.

The issue is, since I don't want to pay for more accounts, I'm doing everything on one account and one character, because I don't want to split up training time. Which means I have to return every day to my base region to set more manufacturing. So I don't want to have my main stuck somewhere. Which means it is hard to do anything with wormhole space without multihour gaming sessions. Oh well.