Sunday 11 May 2014

Counting anomalies

No post in almost three months? How the time flies. I am still playing EVE a bit. And looking at my notes I started to write a post back when I finished training Gallente Cruisers V and flew through some level four missions with a blaster Deimos. Which was kind of fun. Not that I kept doing that, because missions get boring very quickly, but apparently Deimos can tank four Serpentis battleships while not moving at all. Which is kind of silly.

In the meantime the CSM election came and passed. I even voted, although mostly on Sugar Kyle, because blogs I suppose. Not really clear on what other candidates represent. Not that it matters that much, I suppose.

I still mostly do invention and manufacturing of T2 modules. Between work, other games and even occasionally having a life I just don't have time to do much more than update the queues and transport materials and stuff from Dodixie. It is not much, but I still like reading about EVE, and somehow feel that it wouldn't make sense to read about it without an active account. A single one.

At least I won't be surprised by the industry changes. Release schedule apparently is going to change, and I still am not quite sure, how that is going to work? Will the complete industry changes from the dev blogs be release in June, or will they be phased in? I could search for that, but then I could just wait. At least since I am not manufacturing anywhere near Jita, and not that close to Dodixie either I should be hit too hard by the cost increase.

I wonder how this will effect material efficiency research. It is a one time cost, so especially for cheaper items it should be fairly easy to max out the blueprints. Right now what is mostly stopping that is waiting times, since you have to get pretty deep into null to get freeish slots, and otherwise the slot is just waited for weeks.

Hopefully it won't crush my tiny income stream, because where else can I even get ISK while playing fifteen minutes per day? Although how much ISK do I need to play fifteen minutes a day? I suppose I am hoping that one of these days I will have more time and play more EVE.

Although I did play a bit more, and spent relatively a lot of ISK recently, when I remembered that since I have Gallente Cruisers V, I could just get a T3 cruiser. So I did. At first configured it for nullified cloaky exploration ship. Even got a bit into null, but then I got stressed and came back before even launching my probes.

So I got back and reconfigured it for highsec combat-exploration. And then remembered that they changed it so that you can't enter combat sites with a T3 cruiser. But I mostly wanted to clear some anomalies, including the new ghost sites. I still keep a running count of anomaly by type and the number of faction spawns that appear. It is still very low. Looks like about 2%. What is even the point, really. Unless this varies by anomaly level more than I would expect. It is possible, but it is difficult to find enough anoms in highsec to be get good numbers.

I still plan to go to lowsec eventually in something reasonably cheap and work on my situational awareness. But I don't really want to go there in a T1 frigate, because it can't do anything other than die, and I would at the same time prefer to at least do some PvE. I have used a T1 cruiser and an assault frigate before, but that goes into tens of millions. Which is not that much.

I don't think I even cashed out on the loyalty points I got from those times I did do L4 missions. I just can't deal with how horribly broken the loyalty stores are. With the baseline ISK cost bigger than the price of equivalent T2 items most faction items are useless even before you get into the whole tag nonsense. I know that you can just use a calculator and cash out on whatever gives most ISK/LP, but come one.

The way things are going it is unlikely that this will improve. Or anything related to missions. I still think missions break the core design of EVE, since most everything else is finitely available, and hence at least possibly subject to competition and overcrowding (even asteroid belts get completely stripped in super populated systems), and missions just gave infinite ISK and loot at the press of a button. But that just means that leaving them in the state that they are is even worse.