That did not go all that well. I took my new cruiser into a nearby lowsec pocket, and at least I didn't get attacked by anyone. There even was an anomaly. The name was was, I am fairly sure, a Forsaken Serpentis Rally Post, but the wiki says it appears in null sec and the spawn was different. Maybe it changed, or I remember wrong. Anyway, there were two cruisers and a battleship in the initial wave. It turns out that, at least with my skills, a cheap Thorax cannot take that in a reasonable amount of time. I finally took them down just on principle, but it took an hour of jumping and docking to repair the armor and recharge the capacitor, so very much not worth it for a million bounty. A the second wave spawned multiple battleships, so I just left.
A smaller anomaly might be doable, but then it would be worth less than a L3 mission. A rally point might be doable in a battlecruiser, but I really don't want to take a ship worth more than twenty million ISK, and a my missioning battlecruiser is worth way more than that, into lowsec. Maybe with way more skills… more tracking would definitely help, right now I'm missing cruisers when orbiting at blaster ranges. But I doubt it would get me past the first wave.
Alas, the reward balance does not seem to take risks derived from presence of other players into account very much. Which is understandable, because that is way too fluid to balance against. Especially considering that a static measure is meaningless, since secure sovereign nullsec is much safer than lowsec no matter what the security level is, and a dynamic is too gameable.
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